In the background is either Lazy Dane or Bandit, two returning characters from Crysis: Warhead that are now deprived of their nanosuits and are making a brief appearance in the game. Psycho infiltrates a CELL cargo ship with a silenced DSG-1 during the rescue of Prophet. In this game, the player can now equip the Hammer with explosive rounds, which are smaller versions of the grenades used by the underbarrel grenade launcher in-game and a slightly reduced effectiveness on groups of enemies. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop. It also features a compensator in front of the slide. The front of the slide and the barrel are based on the Beretta 92FS, the rear of the slide, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on M1911-style pistols, the size, the magazine size, and the large caliber round are based on the Desert Eagle. Note however that there are very little differences between the Hammer and the Hammer II besides the new appearance and labeling. It is the most common sidearm in the game, often being carried as a back-up weapon by CELL and Michael "Psycho" Sykes himself. 50 Compact rounds from a 9 round magazine. 9.1 Predator Bow - Advanced Hunting WeaponĪ successor to the Hammer from Crysis 2, the Hammer II is a handgun that fires (fictional).8.3 Launcher - Tactical Airburst Grenades.8.2 M242 Bushmaster Chaingun and TOW-2 missile.3.1.2 Mk.22 Combat Lightweight Assault Weapon ("CLAW").3.1 Mk.20 Superior Combat Assault Rifle.
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